Mind the gap between your gadgets.
Josh Clark's talk is closest to my heart - he talked about the dreams we collectively had back when we were all industrial design major:
- Physical product has a digital avatar.
- Digital product is an extension of our human body.
- there's no real distinction between a dummy product (TV, refrigerator, vacuum machine, microwave...) and a "smart" product. Ubiquitous (mundane) computing. Makes magic.
The Device Gap:
- Gesture input, audio input, remote control input, cursor pointer input, keyboard input - Those are all breakdown definition when we have to study the subject of interaction design. But in our real human interaction, the natural interaction we have day to day, we combine all the inputs outputs. We talk, we move around, we use our hands, we use our facial expressions...
- Why today's digital widgets act as if they're disconnected?
- It's ridiculous to think how much effort you have to put to sync your iPhone to your iMac - and they're made by the same company.
The Behavior Gap:
- Sequencing tasks from device to device (what Google Chrome claims trying to do)
- Simultaneous action (people in the same room using their own device)
- It's not enough to just share contents (Dropbox, iCloud, Google Drive...)
- Share ACTION.
- WebSocket. Sync actions without a server in the middle
- Bluetooth LE
- Audio API
- Using cloud servers to pair devices (remember some games you can put in a code on your phone and start to play in your desktop browser.)
IT'S NOT A CHALLENGE OF TECHNOLOGY.
IT'S A CHALLENGE OF IMAGINATION.
- Plan for gadget hopping
- Share action, not just content
- Off screen interaction too is interaction
- P2P sharing
- Design for sensors
- Avatars for objects
Some interesting hack projects: